AI Insights · Timothy · July 2023
Top 5 Shoot'em Up Games in Netherlands Q2 2023: Performance Overview
Explore the performance of the top 5 Shoot'em Up games in the Netherlands during Q2 2023, based on data from Sensor Tower. Discover trends in weekly downloads, revenue, and active users.
In the second quarter of 2023, the top 5 Shoot'em Up games in the Netherlands showcased diverse performance trends across weekly downloads, revenue, and active users. Below is a detailed look at how each game fared during this period, based on data from Sensor Tower.
Survivor!.io, developed by HABBY, saw its weekly revenue peak at approximately $12.8K at the end of March but experienced a gradual decline, closing the quarter at around $7K. Weekly downloads followed a similar pattern, starting at 4.6K and tapering off to 2.6K by the end of June. The game's weekly active users decreased from 32.9K at the beginning of the quarter to 23.3K by the end of June.
Azur Lane, published by YOSTAR LIMITED, had a significant spike in weekly revenue, peaking at $14.4K in late May. Weekly downloads were relatively low, starting at 177 and dropping to 95 by the end of the quarter. The game maintained a fairly stable weekly active user base, hovering around 800-900 users throughout the quarter.
SSSnaker, another title from HABBY, showed a strong start in weekly revenue, reaching $5.8K in early May and ending the quarter at approximately $5.4K. Weekly downloads saw a sharp decline from 3.5K at the beginning of the quarter to 782 by the end of June. However, the game's weekly active users showed consistent growth, rising from 3.6K to 12K over the quarter.
Archero, also from HABBY, experienced a fluctuating revenue stream, peaking at around $5K in the last week of June. Weekly downloads remained relatively stable, averaging around 300-400 downloads per week. The game's weekly active users showed a slight decline, from 5.3K at the start of the quarter to 4.3K by the end of June.
Mighty DOOM, developed by Bethesda, saw its weekly revenue decline from $4.6K in late March to around $1.3K by the end of June. Weekly downloads also decreased significantly, from 8.3K to 430. Despite this, the game maintained a relatively stable weekly active user base, averaging around 6K users throughout the quarter.
For more detailed insights and data, visit Sensor Tower.